Psy 416:
Reasoning and Problem Solving
E. Segal
Introduction
I. The course has three basic components.
- Theoretical and Historical
: Overview of different approaches to the acquisition of knowledge
and skilled performance, and the kinds of evidence brought in support of
those approaches.
- Analytic approaches:
What are some concepts and mechanisms that have the possibility of accounting
for valid reasoning, effective problem solving, justified decisions and skilled
performance? Here we are going to learn some fairly specific principles that
many cognitive scientists believe underlie these activities.
- Empirical studies of reasoning,
problem solving, and other complex acts: What do we do? Why do
we do it? (And what insights may allow some of us to do it better?) How do
we achieve the competence to do these things?
II. Brief Glossary
Problems are situations
(givens) in which one has a goal he or she wishes to achieve. Often, and sometimes
required for the situation to be considered a real problem the way
to achieve that goal is not obvious (obstacles).
Problem solving is the
process by which a goal is achieved.
Reasoning is the study
of a set of problems with certain (more-or-less) well-defined constraints
and symbolic solutions.
Logic is the study of
formal rules which purportedly underlie correct reasoning.
Decision Making is the
selection of one option from a set of possibilities.
Expertise is a state of
skill or competence that a person may reach after training or experience.
One can envision a continuum from being a novice to being an expert.
Creativity is a skill
or talent that some people seem to have in producing novel and interesting
products or solutions to problems.
Intelligence can be associated
with positive cognitive activity or behavior. One manifests intelligence
by reasoning well, solving problems easily, acting rationally, learning complex
material quickly, etc. Many think of intelligence as a special measurable
property on which people vary.
III. A problem approach
1. William James on functional definition of
mind.
Mind is displayed when the path varies
and the goal remains the same.
2. A Structural view of problems: Components in Newell
and Simon's "state-space" analysis
(Mayer p 5)
a. Problem space.
b. initial state
c. intermediate states
d. goal state
e. moves, transformations, or operations
Well-defined and ill-defined problems.
IV. Typology and dimensionality of problems
a. Operations on symbols
Individual: Greeno taxonomy (M p 6)--(1) transformations
to achieve pre-identified goal, (2) arrangement, (3) inducing structure, (4)
evaluating deductions
Interactive:
b. Performance: (1) Individual, (2) cooperative, (3) competitive
c. Planning, Long-term goals, and hierarchies of goals
V. Examples of Problems
1. Barrier avoidance, problem box
2. Simple transformation problems (Greeno 1)
Tower of Hanoi, water jug, Hobbits
and Orcs
3. reorganize elements (Greeno 2)
anagrams, cryptarithmetic,
4. Constrained generation of new elements (Greeno 3)
Number sequence, analogy(?),
5. Geometry and other math problems,
Logic problems (Greeno 4)
6. Problems in Physics and other sciences--Analogy
7. Memorizing a list (no transformations, goal known)
8. Induction 1: Decision and Categorization problems (Bruner,
Goodnow, and Austin; Rosch, Controlled association)
9. Perceptual problems (Where's Waldo, Find words in letter
matrix, Find animals in picture, reading an
x-ray)
10. Playing games well (Chess, poker, bridge, (consider
particular moves in a game))
11. Creating novel objects: Writing an essay, composing
a sonata, painting a picture, carving a statue, inventing
a device, proposing a new scientific theory
12. Evaluating a claim: scientific theories, charges of
a crime, designing experiments, ,
13. Skilled performance problems: (a) individual--Playing
golf (correcting a slice), playing a sonata, painting a picture, carving a
statue, removing a brain tumor, shooting a basketball; (b) competitive--playing
tennis, football, basketball; (c) cooperative--singing in a chorus, playing
in an orchestra
14. Memory search: Answering questions, Taking a test,
recalling a phone number,
15. Passing a test, Getting an A in a course, getting
a job, becoming a physician.
16. Find historical causes (Solving crimes, explaining
historical events)
17. Social or political persuasion (Getting someone to
do a favor, convincing someone of something, getting
elected to public office, getting a job)
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